Monthly Archives: March 2010
Final final final touches
There’s no way anything is accomplished, or perfect, or flawless. If instead of time we had eternity, we’d have a chance to develop every item in the world to its ideal state. Which is another way to say we’d have no things (including no games).
Anyway, we have some rush-free time now to polish the game yet a bit more, which is pure luck. Here’s another shot, this time from the High scores screen: Continue reading
More box art candidates
Playtesting result #2: amusing exploit found
While taking screenshots, I discovered a nice award exploit: pausing the game and idling it for a while unlocks a few awards. This will be fixed for the final release. On the upside, the glitch inspired another award, called “Get a Life”: to earn it, you’ll have to stare at the “Pause” screen for 1 hour, no blinking. We’ll show all Murphid awards in coming weeks.
Murphid milestone: award unlocked
For the first time in Murphid’s history a player has earned the “Serious Pam” trophy. This extraordinary achievement is made yet more amazing by the fact that the gamer is a girl. We’ll make sure to keep using help of as many sexes as possible.
Survival mode action shots
More screenshots, this time from a previously not advertised mode: Survival.
Playtesting result #1: game too hard
Playtesting bore a precious fruit. Gamers say that on the more advanced stages Murphid becomes virtually unbeatable. As a result of this discovery, the game is undergoing more tuning right now. Anything to make players happier.








